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Grinding Gear was a busy company with enlarging Path of Exile

  • January 16

    Throughout 2017, Grinding Gear was a busy company with enlarging Path of Exile. Between The Fall of poe buy currency Oriath and War for the Atlas and with all of the new content added involving, Exiles had a whole lot to do. In our newest Exiled Tribune we have a look back with the team in the year that was and catch up on design and development blogs across many topics.

    The very first article of notice on the PoE website comes in the kind of a handy dandy list of all Grinding Gears' accomplishments throughout 2017. It's an impressive record, though by no means inclusive of what that has been accomplished through the entire year. Most importantly, of course, would be both enormous content expansions that fell, initially The Fall of Oriath after which War to the Atlas near the close of the year. In between, record numbers of players were involved, three obstacle leagues started, new language support was added and much, much more. Obviously, the most important thing is that Chris Wilson found an Exalted Orb!


    Upgrades over the last few weeks have really been based on the "how-to" parts of growth. Not only is it fun to browse for budding game developers, it is also a lot of fun to read for gamers who simply prefer to best poe currency site know "what is happening under the hood" with game's advancement and why certain design decisions are made. Between the more technical facets of Path of Exile and the more arty ones, the articles provide readers with insight in their preferred game.

    The Undying

    First up is a comprehensive and fascinating perspective on the design philosophy behind the Undying. Developers believed that the Undying was a "relatively unremarkable monster kind" and wanted to do something more to make it stand out from the game. To that end, the team went through a collection of planning stages to make something special to the race throughout the sport.