Star Wars MMO gets its next expansion august -- Are you ever c


  • Still playing Star Wars: The Old Republic? If you are, you may be happy to learn BioWare has announced Galactic Strongholds, your next expansion for your free-to-play massively multiplayer online role-playing game. Due out august, Galactic Strongholds lets players to live on on multiple planets and "expand their influence" by acquiring and customizing their unique Strongholds.You'll have a huge selection of "unique" decorations to SWTOR Credits US use like a means to not merely style a room to your liking, but in addition to boost your Prestige score with the Stronghold Directory.You can also invite other players in your Stronghold from any in-game location. In addition, when Galactic Strongholds rolls out come july 1st, Guilds can use a whole new Guild Flagships feature where they will meet and insurance policy for their next outing.To mark the expansion's announcement, BioWare can also be handing out various in-game bonuses to paying subscribers.
    These are listed below.Subscribers since April 2 will get:500 Bonus Cartel CoinsSubscribers at the time of May 4 will get:1,000 Bonus Cartel CoinsSubscribers by May 11 get:Early Access to Galactic Strongholds on June 24Luxurious Nar Shaddaa Stronghold with additional subwoofers rooms unlocked (Value: 1,500,000 Credits)Stronghold Label: “Galactic Stronghold”Character Title: “The IllustriousSubscribers beginning June 24 get:Early Access to Galactic Strongholds on June 24Luxurious Nar Shaddaa Stronghold Unlocked (Value: 250,000 Credits)Stronghold Label: “Galactic Stronghold”Character Title: “The Illustrious”Preferred SWTOR Credits EU Status Players beginning July 29 get:Early Access to Galactic Strongholds on July 29Stronghold Label: “Galactic Stronghold”Character Title: “The Illustrious”Galactic Strongholds is among two new digital expansions visiting The Old Republic this current year. Unfortunately, not one other details are available regarding your second expansion.The Old Republic launched next year after its development reportedly cost $200 million for publisher Electronic Arts. The game still did not attract a large enough userbase to sustain its subscription-based model and switched to free-to-play just 11 months after release.