The Azure Knight, Assassin version

  • The Azure Knight, Assassin version is categorised into 2 different gear/gem setup, Cold and Light/Cold based, full explanation of differences included. There can also be a small Frost Blades gem section, if anyone prefers it to Buy POE Currency Blade Flurry. Vast majority with the guide relates to Frost Blades option also.
    Difference from original build
    1. Build Pros:
    - Fun, overly busy build
    - Non-meta, hipster build
    - Can beat 2.6 HoWA Blade Flurry dps, while being much, much cheaper
    - Fast clearspeed, along with an amazing clearspeed with Frost Blades
    - Cheap (6L not included)
    - Can be used to be a league starter
    - Can run Elemental Reflect maps that has a few gear/gem changes
    - Flexible, may be played because class amongst people, each with some other pros and cons
    2. Cons:
    - Some map mods do range from annoying (no mana regen), hard (vulnerability), to very hard/undoable (no leech)
    - It's not a 15k ES or 8k life build, so cannot facetank everything and also you need to dodge telegraphed attacks
    - Not appropriate for HC on account of low life values and make use of of Abyssus (Altough, should you choose Starkonja/Grace/Shield it may be HC viable).
    3. Passives, Bandits and Ascendancy
    Alira, if a gear is great (easily capped resistances, some mana regeneration on jewelry) then 2 additional points are better.
    - Unstable Infusion: Free Power charge generation. Very important on any budget crit build.
    - Deadly Infusion: This node alone works much like +20% MORE multiplier. Great dps boost.
    - Ambush: Greatly increases clear speed. Against trash, with additional crit chance and multiplier, you may kill everything with the exception of rares within a shot.
    - Assassinate: Free Culling strike on crit, great against bosses.
    Example tree level 90
    Why don't I take additional Power Charge nearby the claw wheel? Because it won't increase our dps just as much as other nodes that any of us could take easily. Also, pathing our health nodes might be more important then damage, which can be plentiful anyway.
    4. Detailed leveling advise
    2L: Frost Blades + Pierce (an excellent option for clear speed)
    3L: Onslaught even for more clear speed or Added Cold for further DPS and/or bosses
    4L: Added Fire
    + Riposte (drop it when you wish the slot for something more useful)
    + whirling blades
    Frost Blades + Pierce/Added Cold + Melee physical + Added Fire
    + Herald of Ice
    + Vaal Lightning Trap on bosses
    + Blood Rage (caution : only use if you've got enough life leech)
    Use this until you are able to get Blade Flurry in ACT3
    Bandits : kill all (can alter to Alira later as needed but I love the points)
    Reach Winter Spirit inside the skilltree. It's time to start employing BF
    Blade Flurry + Melee Physical + Elemental Damage + Elemental Focus
    seems for being the best DPS combo based on PoB
    Swap Herald of Ice with Hatred when possible
    + Ancestral Warchief
    + Enduring Cry
    Add Fortify + Faster Attacks to Whirling Blades
    + Enfeeble (self cast currently)
    +Ice Golem
    nothing special here
    Can start employing Cast When Damage Taken + Immortal Call or Vortex or Frost Bomb
    If enough mana pool and mana leech may even use Blasphemy + Enfeeble or Elem Weakness
    Get ascendancy points as quickly as possible. The order to pay points is already inside the guide.
    With correct stuff it must be easy to acquire level 90 quickly
    - Soul of Lunaris is a good pick, synergizes really good with our defenses. Best mapping choice imo, also increases your spell dodge possiblity to 35% with Perfect Form, and provides you a possibility to avoid projectiles.
    - Soul of Solaris can also be decent, however, not as good as Lunaris, regardless of whether Solaris bonus could be better in a few rare cases.
    - Gruthkul is extremely good, to be close ranged character we're getting hit constantly. Additional slow can also help with survivability.
    - Finally, Yugul allows us deal with reflect, if this can be your main concern. Take it specifically if you are playing Frost Blades version.
    6. Gear
    Abyssus best dps increase from any non-weapon gear slot, in the cost of survivability.
    The Perfect Form provides for us free 30% spell dodge chance, free Arctic Armour,
    and Evasion matching that surrounding other top tier Unique armours. A corrupted rare 6 link could be better on account of a price, until you are able to afford your own personal 5-6L Perfect Form.
    Rare boots/belt should come which has a lot of life and resists with them. Movement speed is unnecessary, it's even more of a QoL.
    Hrimburn/Hrimsorrow convert the entire content of our damage into cold.
    Rare rings/amulet stick to the same pattern as boots/belt - you wish life and resists. If you'll be able to squeeze any offensive stats, accuracy/physical damage/crit multiplier are great to own.
    Doryani's Catalyst is BiS offhand, greatly improving your dps, however that just isn't included with your tooltip. Other, cheaper offhands include Doon Cuebiyari and Singularity.
    Rare claw/Touch of Anquish/Wasp Nest can also be BiS just for this build. Even though ToA only has around 270 dps, it beats most rare claws with 300 dps or maybe higher, because of cold damage increase and high critical strike chance. Wasp Nest also provides 95% dps of ToA for 5% in the price, so it will be superior choice until Frost Blades meta dies off.
    7. Gems
    Blade Flurry / Melee Physical Damage / Weapon Elemental Damage / Elemental Focus / Increased AoE or Concentrated Effect / Cold Penetration
    Blasphemy+Elemental Weakness (should you not have gloves corruption, then use Herald of Ash)
    Arctic Armour
    Cast when Damage Taken / Ice Golem / Blind / Ancestral Warchief
    - recasts your golem therefore you don't should, allows your golem and totem to blind enemies.
    Enduring Cry / Blood Rage / Vaal Lightning Trap
    - EC helps mitigate increased damage removed from Abyssus.
    - Blood Rage increases dps and leech.
    - Lightning Trap increases dps against bosses that may be shocked. You can make use of Vaal Haste instead since 3.0 nerf.
    Cast when Damage Taken / Frost Bomb / Vortex / Inc. AoE
    - chills nearby enemies and applies -20% cold resistance debuff.
    Whirling Blades / Faster Attacks / Fortify
    8.Path of Building code and stats
    Over 5.22 million dps having a 320 dps claw.
    Over 4.25 million dps using Touch of Anquish.
    Over 2.91 million dps by using a 320 dps claw against bosses (without Frenzy charges)
    Over 2.37 million dps using Touch of Anquish against bosses (without Frenzy charges)
    Over 6k hp at level 90.
    9.5k Evasion buffed.
    Link :
    9.Difference from original build
    Occultist can run 2 curses, Elemental Weakness and Enfeeble. Thanks to that, Occultist is really a much easier build to try out, being safer since it takes less damage and it is much less likely to get critically hit.However, Assassin can reach higher dps values one shotting packs faster then this Occultist, and may also kill bosses more speedily (basically one shot anything with less then 10% hp). MMOAH is the top platform of in-game service all around the world. All clients can buy your satisfied POE Currency from MMOAH with cheapest price.